How to play
These are the default rules. Follow the current objective if your server uses different settings.
The escape route
- Gather the starting supplies. Wait for mission preparation, then search the shared backpack for weapons, ammunition and a map. In the default prison start, select “Pick prison lock” at the gate and hold the interaction for four seconds. A crash start begins beside a wreck instead.
- Recover intelligence. Visit the marked supply cache or field hospital and move intelligence folders into your own inventory. Merely opening a container does not read its documents.
- Identify the radio. With default settings, fully identify five distinct non-radio sites to unlock radio documents; the initially revealed clue sites do not count. Keep unread folders. A clue can reveal a rough search area first, so look for another document or find the station itself.
- Contact extraction HQ. At the identified station, hold “Contact extraction HQ” for eight seconds. Then keep at least one living, conscious teammate strictly inside 60 metres of the radio throughout the defence timer. The default is three minutes; an interruption resets progress.
- Signal the landing zone. Once the exact pickup point appears, gather nearby and throw a smoke grenade within 25 metres of the marker. Wait for confirmation and keep the landing area clear.
- Bring everyone aboard. Board an assigned rescue transport and help unconscious teammates using “Load casualty into extraction helicopter”. Every living participant must be aboard, including reserved disconnected bodies. If there are two transports, your team can use either.
- Stay with the rescue. Remain aboard while the pilots take off. Eight uninterrupted seconds with everyone boarded starts departure; extraction resolves after all assigned transports remain airborne for 30 continuous seconds. Losing an assigned transport causes defeat.
Field notes
- Share the starting stock: fresh defaults provide five pistols and eight spare magazines for the whole team, not for each player.
- Keep radio documents that cannot be read yet. They become usable when your team meets the discovery requirement.
- Carry smoke grenades to the pickup. Any normal smoke colour works; throw it after the pickup is revealed.
- Use the action selector if the prison gate shows a disabled “Open” prompt instead of “Pick prison lock”.
- Double-tap the bound map key to open the interactive map while using the field atlas. M is the default binding.
- Treat bleeding and blood loss as well as unconsciousness. Epinephrine is not a substitute for full medical care.
- Loot a body before burying it with a shovel: burial removes its remaining equipment.
- Follow the current objective and this round’s map markers. Saved server settings can change the defaults in this guide.
Common questions
Why does a radio document do nothing?
The server may require exploration first. Fresh defaults require five fully identified non-radio sites, excluding the initially revealed clue sites. Keep the folder; it is read when the requirement is met.
Why did the radio countdown restart?
At least one living, conscious participant must remain inside the defence area continuously. Leaving the area, incapacitation or disconnecting can break that coverage.
Why are the rescue helicopters waiting?
They wait until every living participant is aboard an assigned transport. Bring unconscious and reserved disconnected bodies too, then keep everyone aboard for eight uninterrupted seconds.
Can I play on another terrain?
Administrators can load a terrain addon, select its scenario in the Terrains menu, save and restart. The mission needs usable navigation and safe placement space; the scenario browser may still display “Automatic terrain”.
Why are there fewer sites or checkpoints than requested?
Optional locations are skipped when safe placement cannot be found. The configured number is a maximum, not a guarantee on every terrain.